Use the Sewer Tunnels to Reach the Radio Tower
Head for the way-point on the map, then take the stairs down and go through the iron gate at the bottom and on the left. It's a short, linear trip forward until the objective is complete.
Find the Underground Path to the Radio Tower
Traveling around in this game is fairly simple, with the only complication being any zombies that might block the path forward. Luckily, the advanced free running techniques possessed by Kyle Crane help him to avoid any trouble. We only mention this because the first part of this objective is no more than following the way-point through the sewers, but that all changes when players bump into the zombie child.
After silencing the zombie child, prepare for an onslaught of fairly easy to handle undead, although things are complicated by how many of them show up. Try to back into a room or corner that forces the attackers to funnel themselves into a kill zone. It's a tough fight (if you even have to bother with it) but when it's done the way-point is only a short distance forward. Head for it and turn the wheel to open the door.
Players should continue to move through the sewers until they are forced to drop through the floor, then continue moving until reaching a room with what appears to be Virals and Volatiles.
With the area seemingly clear, head to the south side of the room and climb up where one of the undead enemies was previously standing. This will allow players to move forward, climb up and then backtrack through a single door. From here there are a series of pipes and walkways that will allow players to cross to the doorway closest to the way-point.
This is turning out to be a very long objective, but for the most part there's a straightforward formula to get through. Don't make noise, keep heading in the only direction possible, and now that Crane is clear of that room, try to smear some zombie guts on him. There are quite a few undead pests in these sewers, but rather than fight them all, try to take one out quietly, then borrow its intestines to Rick Grimes past the rest of the hoard. Even if sprinting is the desired method of travel, it's only a short distance to complete this marathon of a task.
Jump Down | Search the Containers
Take a look below Crane's position and locate a pile of garbage, then jump into it to knock off a very easy objective. This will soon update, though, and players can complete the second by looking at the two way-points on the map, then heading to the shaded areas that they point to.
Keep searching for the access card. If Crane comments that there's is nothing to find, head to the next way-point and continue the search.
Our second search site contained two Demolishers, which is usually a good time to pull out the guns. The rest of the infected are simple enough to kill. With no other zombies to worry about, dodge the Demolisher's attacks and counter when they're off balance. It's really not that hard. Should players really get jammed up, toss our advice out the window and grab the guns. This battle might even be enough to level up the Power skill set.
Enter the Power Substation (16:45)
Head to the new way-point on the map and climb the stairs to reach a barbed wire fence that encompasses the tower. To the right of the fence is a rock that players can climb on to gain access to the area. Just be sure to watch out for the zombies on either side.
Once Crane is safely situated on top of a shipping container, get out a gun and start shooting all the red barrels laying about the area.
Turn on the Transformer
Search the building and head through another door. Survivor Sense will show three spots where Crane can try to restore power, and we found that it was the one on the left that worked.
Turn on the Control Panel (20:58)
This panel sits at the base of the tower. Either go after him with a shotgun to clear the area, or just lure him away and then run to the panel and switch it on.
Hook Up the Amplifier (22:53)
Things are getting worse for our hero, but it's nothing that a few guns and some advanced parkour can't solve, right? Clear out the zombies with whatever method works, then head to the west side of the tower and begin climbing up. We hear there's a bomb coming soon, but since there's no countdown there isn't a reason to rush this. Make the right moves and get level with the objective marker on the mini map.
Return to Old Town | Find an Exit
Use the zip line to get Kyle's boots back on the ground, then head into the tunnel and start moving in the direction of the objective marker. There's opportunity to become distracted by zombies here, but we opted to simply run past them.
Contact Dr. Camden
Feel free to return to our free Dying Light walkthrough. Either that, or jump back into the fight with Gameplay Part 14:
Source: (http://www.primagames.com)
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