Buy Antizin from Rais
Seems rather silly that someone would destroy an airdrop full of Antizin only to then put themselves in worse danger trying to acquire more, but fine, we'll play ball.
Take an elevator ride to the ground floor and spend a few moments doing business with the vendors who are hanging out. Players should head outside when ready and prepare for the journey to meet Rais. This means ensuring that all melee weapons are in good order, and that any skill points have been spent. If it's currently night time, it might be advisable to grab some shut eye before heading out when the sun comes up.
Introduce Yourself to Rais (5:54)
Get a Task from Karim and Complete It
Before heading in and talking to Karim to get a job, grab the Rusty Round Knife from the table. It's the one that was used to cut off the dude's hand. Stash it in Crane's inventory and then get that job from Karim, or even visit the vendor in the same building if there's a need.
Contact the GRE
The first order of business is to check in with Crane's handlers, which means getting to a position of height in order to make the call. Look at the map for a waypoint that leads to a railway bridge, then climb on one of the train cars to have a chat with the GRE.
Find a Telecommunication Antenna (12:51)
Upon arrival at the antenna players will have to deal with another Goon (Mr. Hammer), as well as a new enemy called a Toad. The former is slow but powerful and relies completely on melee attacks. The latter is a ranged enemy who can deal damage from a distance. Take out the Toad first, then go for the Goon.
Turn on the Antenna's Main Power
This is done by going inside the main building below where the Toad was originally standing. As one might expect, restoring the power would have been difficult with the Goon and Toad roaming about, so it's a good thing they are out of the picture. All that should be left are the lower level zombies, foes which can easily be distracted with a well placed Firecracker.
Search the Antenna for a Transmitter
A quick look at the map should show a way-point that is very close, but is above the current ground level position that Crane occupies. Start climbing up the antenna, something that is of mild difficulty only because players will have to find the best route.
Tip: Keep an eye on the objective marker on the screen. If should show above Crane's location, but players who don't pay attention can climb too far up the antenna, at which point it will show below. Stop climbing when level with the marker.
Turn on the Transmitter
Upon reaching the Transmitter players will find a lone zombie, something that presents an opportunity for some giggles instead of posing a threat. Kick this fool off the edge and watch it fall, then get back to turning on the Transmitter.
Check the Second Antenna (20:55)
The problem with this antenna is that it's surrounded by a working electric fence. The good news is it can be bypassed by climbing up on a rock near the south side, then jumping over and onto the Tower itself. Do all of this, then move on to the next task.
Turn on the Transmitter
Get Payment from Rais (26:58)
Feel free to return to our Dying Light walkthrough, or jump back into the action and continue on with Gameplay 5: https://www.youtube.com/watch?v=2WvQKW3jrQg&ab_channel=MrT3Rocks
Source:(http://www.primagames.com)
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