You must Read the Description for better Understanding :)
Get Directions to the Settlements
Easy enough. Go talk to Karim to get Crane's next assignment.
Contact the GRE
Head outside and look for a waypoint that indicates a good spot to chat with the GRE. This will most likely be the same train car that was used last time, and that should simplify an already easy objective.
Make Your Pickups (3:25)
There are several pickups that need to be made, but it's pretty straightforward stuff. Just head to the locations marked on the map, then follow the smaller objectives to get Rais' money and complete any tasks that are handed out along the way. This is going to take a bit of time, especially if other tasks or side quests are allowed to be a distraction.
Tip: When players arrive in the tunnel to meet the courier they'll be introduced to the Bomber enemy, someone who explodes when taking damage or getting excited. This means that melee is a horrible option since the explosion will kill Crane as well. Try ranged attacks, or run close and then quickly run away when they begin to blow.
Return the Payments to the Garrison (10:23)
After collecting the payment from Morgan players will want to leave the compound (if it's light out) and start heading back to Rais to claim the Antizin that started all of this. For us it was getting dark, which means it might not be a bad idea to stay in the Safe Zone that Morgan occupies. A solid night's rest seems more appealing than Virals and Volatiles.
Start out for Rais' location first thing in the morning, free running over there as fast as possible. Of course, things are never over when they seem, and Karim will soon radio in asking for additional help.
Find the Missing Patrol (15:00)
Alter Crane's course just a bit in order to figure out what happened to Rais' incompetent goons. There is a very manageable search area to deal with, and what players are looking for is in the locked yellow van. The key to that van is on a guard a few feet away. Open it up to find some Grenades and Firecrackers.
As it turns out, the patrol is dead, but there is a Blueprint on one of the bodies that Rais requires. There is also a crazy fool with a gun on top of a gas station. In order to complete the objective, free run to reach the top of the station, then take out the survivalist with up close melee strikes. With that threat now neutralized, steal his gun and drop through the trap door and into the Safe Zone (which is now the property of Kyle Crane). Look for a body closest to the Safe Zone to find the Blueprints that Rais wants, then get back on track to the original objective, taking all this junk back to Rais himself.
Bring the Antizin Back to the Tower
It's finally time to head back to the Tower, but first a quick conversation with the GRE is in order. This time the tone is a little more hostile, but either way head for safety when it's over. Feel free to return to our Dying Light walkthrough, or jump back into the action and continue on with Gameplay 6: https://www.youtube.com/watch?v=IExaXsDGfhE&ab_channel=MrT3Rocks
Source:(http://www.primagames.com)
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